The shooting is over-realistic, and the guns aren’t very steady. It’s practically impossible to hit targets, and the feature feels more like a small sound-effect booth than a mini-game. If you meet certain achievements in this mode you can earn credits, but I gave up on them pretty quickly. The gameplay itself is a simple routine of taking apart a gun and putting it back together. The work is done in a blueprint-like setting with plenty of space. I can easily envision World of Guns being used to teach gun safety and mechanics. At first, some experimenting is required in order to figure out the right order of steps for disassembly, so it’s easiest to click around and see which parts will come loose first. Putting everything back together is the real challenge. Remembering the order in which you took everything apart helps out when reconstructing. After a few attempts, I had memorized exactly how complete both processes. Gradually, I became faster but could never quite meet any milestones. (World of Guns: Gun Disassembly, Noble Empire Corp) Eventually, the gun you are working on becomes exhausted in terms of enjoyment and it’s time to move on to another. The main issue everyone appears to have with World of Guns is that it’s completely pay to win. Unless you actually know how to take apart a gun in real life, you pretty much have to wait a full 24-hours to unlock a new one. WORLD OF GUNS GUN DISASSEMBLY CREDITS HOW TO This occurs because guns are bought with credits, and you hardly receive any credits for successfully completing levels. If you are able to beat global high scores, however, the game awards you with some extra credits, but beating real-life gun experts is next to impossible. The only way you can build enough points is to wait for the daily bonus credits that usually give you enough to immediately purchase a new gun. For example, a new gun might cost 5000 credits, but you only receive 2000 credits for beating a level for the first time, so you’ll have to wait for the 3000 credit daily login bonus. Alternatively, you could replay the same stage OVER AND OVER for about 400 credits per replay. Sadly, it seems like guns cost more as you progress through the game, so eventually you’ll have to wait for two daily bonuses to fulfill your gun purchasing needs. Gameplay: Gun mechanics are smooth and responsive consistently across the board. However, the shooting range feature is completely broken and an impossible task. Replay Value: Even with several game mode tweaks to add replayability, the game’s concept can only be entertaining for so long. I’d estimate a level permanently loses all value after an hour of playing it. Forcing players to use the same five or six guns for long periods doesn’t help the situation.įun Factor: Surprisingly, gun disassembly is more fun than you might imagine. There is something rewarding about solving a realistic puzzle that can only be found in simulator games. WORLD OF GUNS GUN DISASSEMBLY CREDITS SIMULATOR
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